November 22, 2020 Sphinx, Doxygen and Consistency Considering VFX, Animation and Game Development Providing documentation for your source code is a must. It becomes even more crucial if you develop APIs used by other software engineers. When…
November 4, 2020 Engineering a Modern Pipeline For VFX and Animation Production I’ve written an article titled “Engineering a Modern Pipeline For VFX and Animation Production” while back, which you can download from this link. The…
July 1, 2019 Introducing Stash Software™ Diagnosing the Problem of Today’s Pipeline A typical production pipeline environment in VFX, animation and games is far more dynamic and fast phased than…