July 3, 2021 Encapsulation Done Right Encapsulation is a crucial concept in object-oriented programming, aiming to control access to a class’s members. While this principle isn’t tied to a specific…
June 6, 2021 Revenge of the Nerd When people ask your profession and you tell them that you work as software engineer, they would probably admire you for obvious reasons. Though,…
May 2, 2021 Importing Modules in Python Memory Concerns First things first! Let’s get the unnecessary memory concerns out of the way. Run Python interpreter. Type the following snippet and execute…
November 22, 2020 Sphinx, Doxygen and Consistency Considering VFX, Animation and Game Development Providing documentation for your source code is a must. It becomes even more crucial if you develop APIs used by other software engineers. When…
November 15, 2020 How to Conduct Code Reviews Read the Documents Read the documents first! I mean it! Usually at least a README.md file would be available with any repo nowadays. Get…
November 8, 2020 PEP 8, Camel Case and Consistency Considering VFX, Animation and Game Development As you probably already know that PEP 8 is a style guide for Python. If you are a developer with Python experience, the style…
November 4, 2020 Engineering a Modern Pipeline For VFX and Animation Production I’ve written an article titled “Engineering a Modern Pipeline For VFX and Animation Production” while back, which you can download from this link. The…
July 1, 2019 Introducing Stash Software™ Diagnosing the Problem of Today’s Pipeline A typical production pipeline environment in VFX, animation and games is far more dynamic and fast phased than…